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File info
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Title: DM-TokaysTowers]I[
Name: Tokay's Towers Exhumed
Version: 1.0
Author: The Porcelain Aardvark
Other Names: Instant|Karma, -=Sf}Angua (in UT games)
Date released: 25.1.2001

E-mail: acousticthreshold@hotmail.com
Website: clansf7.clanpages.com

Archive contents: DM-TokaysTowers]I[.unr; DM-TokaysTowers]I[.txt

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Play info
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Game: Unreal Tournament

Single player: Yep
Deathmatch: Yes
Team Deathmatch: Player starts are not separated
Domination: No
Assault: No
CTF: No

Recommended players: 5 to 12

Known bugs: Bots may get stuck in certain areas if there aren't enough of them to distract
them. Also they will not go for the invisibility or the redeemers, mainly because they're
not intelligent enough to get there on their own.

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Other Info
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When I released Tokay's Towers ][ it was greeted almost instantly with a mite of praise from
someone who had been looking for just a map. He inspired me to take Tokay's Towers to new
heights, so I decided that I should provide an external version of the map.

The thinking behind the map is that Tokay's Towers have been ripped from the surface of 
whatever planet they were on and are now hurtling through the heavens, rotating slowly. The
first map that I didn't actually release had them orbitting Mars, but I changed them earlier
on today when I came up with the new idea. Surprisingly it looked better than it looked above
Mars, so here we have it. Tokay's Towers have been sent hurtling to oblivion.

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Copyright
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You can give this level to whoever you like in its original form and with
the archive intact so long as no money is charged for it.

You may not use this level as a base for new maps. The internal structure of the map is
copyrighted to the original designer of the QuakeII map, Tokay's Towers. The external
design is effectively my own, but it is also based indirectly on the original map, Tokay's
Towers, for QuakeII.